Bright Eclipse: Nintendo's Next Revolution
E3 2011 is OVER. The secrets are out (well, most of them anyway), and the results are in: Nintendo won. To some, not by much; and to others, by leaps and bounds – but the general consensus is that Nintendo won.
While they tried, Sony and Microsoft’s showing at E3 was a tad underwhelming, leaving it to Nintendo to satisfy the appetites of ravenous gamers. The Big N brought in a live orchestra to celebrate the 25th anniversary of The Legend of Zelda, gave the 3DS something to live for, and proved that Project Cafe wasn’t a coffee maker.
But was Nintendo’s new bag of tricks enough to kickstart its next revolution? In this follow up to last weeks “Hopes & Dreams: Nintendo is About to Make History,” we’ll look into whether or not Nintendo’s latest offering is destined for the history books, or, something else.
As promised, Wii U made it’s E3 debut during Nintendo’s press conference, to seemingly mixed reactions. Naturally, fans cheered when Nintendo lifted the veil on Project Cafe, revealing its official name, but you couldn’t help but notice the tad lack of enthusiasm, likely due to those hoping Nintendo would push aside its Wii antics and move on to a more hardcore friendly name.
Of course, anyone with half a brain should know that simply doing away with the hugely successful Wii brand, at such an early stage, would be a bad business move on Nintendo’s part — because let’s face it – every major company’s main objective is to bring in revenue, and Wii delivered truckloads. Hence the cliche saying, “If it isn’t broke, don’t fix it,” and if I might add, “build on it, and make it better.”
Console names are great, but they alone do not drive sales – for Nintendo, that area of expertise belongs to its games, and the way you control them. Enter Wii U’s controller.
As he did with the name, Reggie Fils-Aime introduced its controller, to better applause. As some rumors had suggested, the controller did in fact have a screen in it — a 6.2 inch LCD touch screen, to be exact. Additionally, Wii U features a d-pad, four face buttons, four shoulder triggers, two analog sliders, a power button and a camera.
In the first “Hopes & Dreams,” I proposed:
So, is the system that we now know as Wii U capable of such abilities? Or, am I overshooting it just a bit? Similar to the system I used in part one, let’s connect the dots a bit, using mostly the info provided to us by Nintendo. And maybe, a wee bit of speculation.
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I'd really like to see a new Metroid Prime released on Nintendo 3DS too. It has more than enough processing power to produce a gorgeous experience, with gameplay similar to Metroid Prime Hunters which worked really well and proved that DS was capable
The original DS launched in North America with Super Mario 64 DS, and for a limited time, the demo for Metroid Prime Hunters: First Hunt. In addition to a brand new, innovative system, consumers had Mario and Samus along for their first foray into

Super Smash Brothers Brawl, Super Mario Strikers, and Metroid Prime 3 are good candidates for a price drop. 5. Wii Will Go Out with a Whimper- The Wii will be likely sell for a long time due to a low price point and casual appeal.
Erinnert mich an Retro Studio´s Beziehung mit Nintendo während Metroid Prime 1, nur noch ein wenig bekloppter. Ohne mit Vorurteilen anfangen zu wollen, es scheint als würden japanische Arbeitsweisen doch schwer in Konflikt mit westlichen stehen.
A responsável pelo sucesso foi a Retro Studios, que também desenterrou a franquia Metroid há alguns anos atrás com Metroid Prime. Returns atingiu um nível visual e sonoro incrível eo aplicou a novas mecânicas de jogo que o tornaram uma relíquia para o
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